Creative Robotics Workshop
13/01/2020 09:00 a 17/01/2020 18:00 (Mexico/General)
Leon,
mexico
Creative Robotics
by Karl Singline
Syllabus
Creative Robotics workshops aim to investigate the state-of-the-art application of robotics at various scales from the
urban fabric right down on-site construction medthods. With the adaptation of robotics in architecture & other creative
industries, there is access to new opportunities through the application of these emergent technologies within design,
fabrication and construction that has the potential to challenge traditional means. Over the course of our workshops
the primary goal is to explore the adaptation of these synchronous technologies as they relate to existing workflows
and applications of physicalising the digital, to generate new and exciting approaches to the built environment.
Learning Objectives
Students will be introduced to emergent technologies and methodologies such as parametric design and control of a KUKA industrial robotic arm using tools such Rhino, Grasshopper & KUKA|prc. Key concepts introduced will be the workflow involved with integrating automation and robotics within a creative environment for rapid prototyping & new fabrication methods.
Students will walk away with fundamental knowledge of Rhino, Grasshopper & KUKA|prc. They will be prepared to conceptualize, program and run robotic programs through the software and ideas raised over the intensive five day workshop. This includes the creation, exportation and running of KUKA Robot Language (KRL) via parametric modelling tools.
TUTORS
KARL SINGLINE
Karl Singline is a graduate architect and roboticist from Australia. After graduating from the University of Tasmania with
a Master of Architecture, where he played a key role in integrating a KUKA robotic arm into the curriculum for both the
school of architecture as well as other faculties and community groups, he launched his popular YouTube channel with
over 100,000 views, specializing in tutorials on visual programming and robotics.
He has travelled the world delivering cutting-edge workshops specialising in introducing the core concepts of thinking
robotically, visual programming and developing processes to physicalize the digital through the real-world application
of robotics.
As a full-time researcher within Creative Robotics, Karl works on personal research as well as partnering with external
industry partners to further explore new ways of adapting robotic technologies to architecture and other creative
industries.
ANDRES GONZALEZ POSADA
Andres is a software trainer and developer since the 1980s. He has developed applications for diverse
design markets as well as training materials for different CAD and design software products including
AEC Metric PRO, Mepal Draw, and the Integrator (BIM) for AutoCAD (2010-2014), as well as the
community of training materials www.rhino3d.tv for Rhinoceros®.
Andres has been working with the Rhinoceros® team since the very early stages; he is now the head of
the McNeel Southeast US & Latin American Division. He also serves as the worldwide director of the
Computational Design and Fabrication community called RhinoFabStudio® , in
addition to the Generative Jewelry & Fashion Design community GJD3D , and
Generative Furniture Design community GFD3D .
Andres has written numerous multimedia learning products for Rhinoceros®, Flamingo, Grasshopper,
RhinoCAM, etc. His latest work is related to a card game, Sudohopper3D, which draws on fundamental
thinking processes to interactively learn generative and computational design.
LUIS PACHECO
Luis Pacheco is a graduate architect from University of La Salle Bajío México with a master in Robotics and Advanced
Construction from the Instiutute of Advanced Architecture of Catalonia (IAAC), co-founder of MakerMex first mexican 3D
printer manufacturing company and recognized as MIT's Innovators under 35 Mexico 2016.
Certification
A certificate of completion will be supplied by Creative Robotics and Association for Robotics in Architecture for each successful participant.
Contact:
Schedule
FAQ
Will the workshop be in English or Spanish?
The workshop will be hosted in English with limited support in Spanish, being proficient in English is highly recommended.
What do I need to bring to the workshop?
A laptop with pre-installed Rhino 6 (or 5 with grasshopper installed), you can install the trial version in this site. Kuka PRC test version will be provided during the workshop by the Association for Robots in Architecture.
Can you tell me more about the workshop?
In the workshop the student will be able to develop three projects:
-Pick and Place algorithms
-Drawing algorithms
-Additive Manufacturing algorithm
We will have a videocall with Johannes Braumann lead developer of Kuka PRC and Karl will advice and help with you develop a personal project.
PARTNERS
¿Qué incluye el taller?
Kit de robótica 101 incluye:
1x Adafruit Circuit Playground Express.
1x Portapilas para Circuit Playground Express.
14x Caimanes.
1x Cable micro USB.
4x LEDS Flora RGB.
1x Carrete de hilo conductivo.
Material y herramienta.
Dentro del taller se les proporcionará la herramienta necesaria para el desarrollo de los proyecto, así como el material necesario para su elaboración, desde cartón hasta impresiones en 3D
Playera Maker
Cada niño tendrá una playera maker que le hará encontrar el sentido de pertenencia hacia el proyecto que estará realizando al igual que le dará identidad de un niño maker.
¿Qué va a aprender?
Programación por bloques con MakeCode
Inicia en el mundo de la programación con adafruit en donde aprendemos a programar por medio de MakeCode, facilita que los niños se pongan en marcha con la Circuit Playgroun Express. Con MakeCode muchas opciones son accesibles y fáciles y es realmente divertido personalizarlas y jugar con luces y sonidos.
tes.
Conexiones eléctricas
Aprenderá a identificar los componentes eléctricos básicos para el desarrollo de circuitos electrónicos al igual que aprenderá a realizar conexiones eléctricas sencillas con la Circuit Playground Express, implementando teoría con práctica.
Desarrollo de proyectos
El niño aprenderá a desarrollar proyectos siguiendo las etapas de un método científico, desde la planeación del proyecto, diseño y desarrollo del prototipo funcional y pruebas del prototipo hasta la presentación de los proyectos al grupo.
Impresión 3D
Para el desarrollo y la implementación de los proyectos aprenderán a imprimir en 3D con nuestras impresoras, materializando así las ideas y los proyectos de una manera más divertida y práctica.
Duración y temario de las sesiones.
El taller tendrá una duración de 3 meses en los cuales se impartirán 6 sesiones. Cada sesión será impartida cada quince días y cada una de ellas tendrá una duración de 3 horas, teniendo un horario así de 10:00AM a 1:00PM. Durante el taller se desarrollarán 3 proyectos de los cuales para cada uno de ellos se verán en 2 sesiones, teniendo así la primer sesión teórica/práctica y la segunda totalmente práctica.
Más información
Para más detalle sobre el temario llevado a cabo en el taller.
Programa videojuegos mediante bloques
Dale vida a los personajes y al mundo donde interactuan.
Continua experimentando con tu Pygamer
Una vez que tu videojuego esta listo, llego el momento de ponerlo a prueba en tu adafruit pygamer (incluido en tu inscripción al taller) y retar a tus amigos para obtener la puntuación más alta.